Checkpoint challenges send you around a small, enclosed area where smart use of your grappling hook and glider are key to success, and battles take place in bizarre arenas full of deadly hazards.īloody Ties is lacking in the puzzle department, though, and it even knows this. Tedious as that sounds, Techland made these some of the most interesting and tense obstacle courses in the series so far. Most of what you’re doing in Bloody Ties is what you already did in the main game, only without the freedom of exploration in New Villedor – races, time trials, and the like. The action in between plot moments is a bit of a curious collection as well. Bloody Ties misses that opportunity somewhat, but it does prepare a foundation for future expansions to build on at least. These expansions are the ideal chance to slow down and let the people and places of Villedor who have no ties to Waltz and his complicated missile plot finally tell their stories. That said, the final revelation was unexpectedly satisfying, a shocking and gruesome angle on the usual survivor story. Some of the new zombies are very large indeed Plot developments happen a bit too infrequently, and with no substantial side quests or even insights into the characters around you, it relies almost entirely on the action to keep you invested. Having a focused story after the base game’s sprawling narrative filled with distractions is refreshing, but it also feels stretched, like a side quest that goes on for too long. While this is an ideal setup for exploring the people of Villedor and their daily lives and relationships from a unique perspective, Bloody Ties centers only on the mystery surrounding Carnage Hall and Skullface’s dedication to murdering people which singles him out as having an unusual love of death even by Dying Light standards. Your actions don’t matter here, and there are no branching story routes. Renegades, Peacekeepers, and your average Survivor mingle without thought to allegiance, a convenient setup that helps separate this DLC from the main story entirely. A few baseball-bat slugging matches and unexpected murders later, and he winds up in Carnage Hall on the hit list of a strange new villain: Skullface.Ĭarnage Hall is where glory-hungry fighters and unhinged people who just like violence gather to do battle. And the clown is you, for actually showing up.Īfter the lights died down and the excitement evaporated, I was left wondering how much I actually enjoyed Bloody Ties, for all its spectacle.īloody Ties starts with a rumor about Old Villedor’s underground fight club, and like any good protagonist, Aiden heads off to investigate. When the ringmaster invites you to the center ring, it’s because he wants to extract your intestines as painfully as possible. The zombies spew fire a bit too close to you. It’s much the same in the Dying Light 2 Bloody Ties DLC. When the ringmaster invites you to the center ring, there’s a nagging fear you may be the real attraction, and at the end of the day, you wonder whether it was really such a fun experience after all. Flame eaters expel their scorching breath a bit too close to the tent canvas. The circus is an odd place, thrilling for some and utterly terrifying for others.
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