![]() ![]() Everyone I've heard review this game say it is great, and I agree. However, this alone shouldn't be enough to scare you away from such a good game. This game made me cringe, having the occasional D and A words. I've played T games before, and, though I certainly do not encourage it, language is one of the least worries I have with games. If your okay with all the content, this will be a game which you will find to enjoy, with the beautiful artwork, the moving characters and the strong plot. So think: Is your kid okay with mild swearing, and are you okay with it? Is your child willing to go with this gameplay, will (s)he get bored? Is your child okay with some violence, and knows about alcohol, and what it can do? Finally, is your child mature enough to know why the characters act as they do? The gameplay is interesting, because you hold the DS sideways, which isn't common, and there are quite a few different ways of interacting with the objects around you. The background are nice, because you look through Kyle's eyes while walking around, and it looks like you're actually walking through the hotel. The characters in the conversations are almost like moving pencil drawings, but it really looks nice. This might bore children, as it's long, it includes long and frequent conversations and you have to move around alot in the hotel with limited change of scenery. one character even gets heavily drunk, making him angry and violent. Kyle is a drinker, and there is a bar in the hotel. The alcohol content is probably the worst problem in this game. Language would be a bit much for children, even if there isn't any S or F words, but teens wouldn't mind the language. For a 15+ hour play through, I was surprised. There are less then five violent scenes, if I can remember. He can be somewhat a role model for teens and young adults, but not for children, as they might get confused by his behavior. He's one of the more realistic characters I have seen in games, so I enjoy playing as him. He's also looking for his ex-partner, so he's devoted to find him. He is rude and cocky time to time, but he is willing to help others. The main character, Kyle, is a businessman, also an ex-cop. It is quite long, so expect spend alot of time on this. In the tradition of Another Code, the use of the DS to solve riddles is alive and well in Hotel Dusk: Room 215.I think that this is actually a very good game. The unique hand-drawn character portraits and their animations are in black and white, making them exceedingly distinctive and able stand out, graphically speaking, from the rest of the game. The unique controls let even novices enjoy themselves. The DS system is held like a book, which allows characters on the screens to face left or right for more realistic conversations. Players follow the plot twists and turns as they hunt for their missing friend and investigate the mysteries of Hotel Dusk. Players hold their Nintendo DS like a book and use the touch screen to grill characters, search for clues and solve mystifying puzzles. Players check in and get ready for a night of surprises as they meet a cast of unusual characters and try to unravel the mystery in Hotel Dusk: Room 215, a gritty new graphic adventure for the Nintendo DS. Clues lead to an eerie, old hotel rumored to have one very strange room – a room where wishes are granted. Players take the role of Kyle Hyde, an ex-cop turned salesman trying to track down a missing friend. ![]()
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